Alkenstar Agent
Different values: 4
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object {Alkenstar Agent}
    _id : string {Alkenstar Agent._id} (all different values)
    folder : string {Alkenstar Agent.folder} (same value: GMVALPbvTcAIWPL9)
    img : string {Alkenstar Agent.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Alkenstar Agent.name} (all different values)
    system : object {Alkenstar Agent.system}
        actionType : object {Alkenstar Agent.system.actionType}
            value : string {Alkenstar Agent.system.actionType.value} (2 different values)
                passive (x2)
                action (x2)
        actions : object {Alkenstar Agent.system.actions}
            [value] : integer {Alkenstar Agent.system.actions.value} (2 different values)
                2 (x1)
                1 (x1)
        category : string {Alkenstar Agent.system.category} (2 different values)
            class (x3)
            skill (x1)
        description : object {Alkenstar Agent.system.description}
            value : string {Alkenstar Agent.system.description.value} (all different values)
        level : object {Alkenstar Agent.system.level}
            value : integer {Alkenstar Agent.system.level.value} (all different values)
        prerequisites : object {Alkenstar Agent.system.prerequisites}
            value : array<object> {Alkenstar Agent.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Alkenstar Agent.system.prerequisites.value.[]}
                    value : string {Alkenstar Agent.system.prerequisites.value.[].value} (all different values)
        publication : object {Alkenstar Agent.system.publication}
            license : string {Alkenstar Agent.system.publication.license} (same value: OGL)
            remaster : boolean {Alkenstar Agent.system.publication.remaster} (same value: False)
            title : string {Alkenstar Agent.system.publication.title} (same value: Pathfinder #178: Punks in a Powder Keg)
        rules : ###FoundryRulesObject###
        traits : object {Alkenstar Agent.system.traits}
            rarity : string {Alkenstar Agent.system.traits.rarity} (2 different values)
                uncommon (x1)
                common (x3)
            value : array<string> {Alkenstar Agent.system.traits.value}
                Length: min=1 max=2
                Value type: string {Alkenstar Agent.system.traits.value.[]} (3 different values)
                    archetype (x4)
                    dedication (x1)
                    skill (x1)
    type : string {Alkenstar Agent.type} (same value: feat)